I installed angry birds seasons and angry birds rio and I noticed that the graphics are poor.
Can that be fixed or is it because o the lower resolution of the game?
I don't know if that could help, but it seems that the rovio itself has set the ExternalZBuffer to 0(in Angry Birds Maemo version) visit the /opt/rovio(?)/angrybirds/powervr.ini file (or use the find command because honestly, I don't remember the exact position)
i installed them by a .deb files, what should i do in the media folders ?
Look for a save game. For example, gangstar's save game is named Gangstar2.sav. The Cronk game also saves there(in an individual folder with the same name.)
Look for a save game. For example, gangstar's save game is named Gangstar2.sav. The Cronk game also saves there(in an individual folder with the same name.)
Look for a save game. For example, gangstar's save game is named Gangstar2.sav. The Cronk game also saves there(in an individual folder with the same name.)
well, in UFlip and UConnect there is only two folders (images which contain pics and sounds which contains .wav files) and 4 files in the main game folder (.pulse cookie, appinfo.json, icon.png and UFlip/UConnect) no save game files around
well, in UFlip and UConnect there is only two folders (images which contain pics and sounds which contains .wav files) and 4 files in the main game folder (.pulse cookie, appinfo.json, icon.png and UFlip/UConnect) no save game files around
UConnect creates a file /.db which is an sqlite database. / is normally not writable by user, you can work around it with
Code:
sudo gainroot
chmod 777 /
I've tried symlinking and copying the file to the local directory and setting permissions on just the file, but nothing seems to save except for the above hack. Also keep in mind sqlite creates a .db-journal file also. I'm sure there's a better way, and I'm really curious to see how a real Pre has its root permissions. I haven't tried UFlip, but my guess is that it uses the same /.db file.
Edit - UFlip writes the same /.db which blows out any UConnect settings. There must be something wrong here
well, in UFlip and UConnect there is only two folders (images which contain pics and sounds which contains .wav files) and 4 files in the main game folder (.pulse cookie, appinfo.json, icon.png and UFlip/UConnect) no save game files around
Glad that jflatt finally found it. I expected that the save game would be somewhere in the root, but my guess was wrong eventually (Perhaps; Because that was the thing I understood from his word and maybe I misunderstood him).
I've tried symlinking and copying the file to the local directory and setting permissions on just the file, but nothing seems to save except for the above hack.
I have seen that too. Most pre games create a save game on the location they want. Regardless of the symlinks made, they override the symlink and create a new save game on it.