For some reason the jail allows this and doesn't clean leftover files when dismantling it (printing "Directory not empty" on syslog ... which makes me believe this is an error on their part, or a compatibility stub), so they will be on / again when the game starts.
I'm looking for the numeric values for the german key mapping. most of them I found myself but there are still some unknown keys. maybe somebody can help: http://pastebin.com/QCJZLYcW
I meen the numbers that you can use for gconftool-2 to configure keys parts of the screen.
The list I wrote reads as follows:
key-white key-blue - number
For some reason the jail allows this and doesn't clean leftover files when dismantling it (printing "Directory not empty" on syslog ... which makes me believe this is an error on their part, or a compatibility stub), so they will be on / again when the game starts.
It would seem crazy to allow this, is there anything that could be done in preenv environment to redirect saves from / to /somewhere/else?
I'm looking for the numeric values for the german key mapping. most of them I found myself but there are still some unknown keys. maybe somebody can help: http://pastebin.com/QCJZLYcW
I meen the numbers that you can use for gconftool-2 to configure keys parts of the screen.
The list I wrote reads as follows:
key-white key-blue - number
If you're handy with the code, you can edit libsdlpre/sdlgl.c:219
Code:
case SDL_KEYDOWN:
TRACE("key %d", event->key.keysym.sym);
return 0;