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    Preenv webOS games compatibility list

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    Seker_94 | # 2551 | 2011-09-08, 14:09 | Report

    and jflatt please try to fix asphalt 6 please please please please please please

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    trisha02 | # 2552 | 2011-09-08, 16:14 | Report

    please please please please please please

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    jflatt | # 2553 | 2011-09-08, 16:21 | Report

    Originally Posted by laith.m.y View Post
    @ jflatt

    I tried Big Boss HD with your new libsdlpre-tab.so and it work fine except that there is no respond when I press enter to choose boss name (I think thats what you mean by unplayable) , but can this be fixed ? and what is the problem with aftermath (I didnt try it) ?

    and thanks for your replay and support
    Right, it seems the N900 key code for "enter" isnt what's expected. I figure I can either translate the key code or bring up the virtual keypad.
    Aftermath tries to read the list of gl extensions and ends up with a null value which is why it was crashing. I think it failed to initialize gl properly which is why there were no extensions listed. It will run if it doesn't get a null, but ends up not showing anything on screen

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    The Following 5 Users Say Thank You to jflatt For This Useful Post:
    ivyking, laith.m.y, moepda, N900L, SSLMM

     
    laith.m.y | # 2554 | 2011-09-08, 20:47 | Report

    @ jflatt

    thanx thanx thanx thanx , my wish was to play this game

    I dont know what the easiest one , but I guess translate key code is more better to prevent the lag of the device when the virtual keypad appear with the game .

    waiting your replay which tell us that the game is finally work fine and playalbe

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    patlak | # 2555 | 2011-09-09, 01:27 | Report

    Error from Ground Effect Pro with the new libsdlpre-tab.so

    Code:
    SDLGL: Requested GL major version 1
    SDLGL: SDL_GLES initialized (res=0)
    SDLGL: Requested depth buffer size 24
    SDLGL: Reporting video information width=1024, height=768
    SDLGL: Called SetVideoMode(0, 0, 0, 0x40)
    SDLGL: Asked if video mode 800x480x16 (flags=0x90000040) is ok
    FPS: 1
    ACCEL: Called JoystickOpen 0
    ACCEL: Opening accelerometer
    ACCEL: Using default calibration values
    [mp3 @ 0x4a87a0]max_analyze_duration reached
    [mp3 @ 0x4a87a0]Estimating duration from bitrate, this may be inaccurate
    CODEC_TYPE_AUDIO 0
    [mp3 @ 0x4a2cf0]Header missing
    Segmentation fault

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    trlopes1974 | # 2556 | 2011-09-09, 10:13 | Report

    Originally Posted by buxi07 View Post
    Brother in arms didnt work for me.. :/
    giving error "bia_pre is not executable" when i run desktopgen appinfo.json.

    PLEASE HELP!
    did you try on x-term "chmod +x" bia_pre ??? befor running dektogen??

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    trisha02 | # 2557 | 2011-09-09, 10:25 | Report

    Originally Posted by trlopes1974 View Post
    did you try on x-term "chmod +x" bia_pre ??? befor running dektogen??
    is it BIA or BIA 2...iplayed BIA.deb..y dont u try the deb file if its BIA 1

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    trlopes1974 | # 2558 | 2011-09-09, 15:45 | Report

    Humm, any thoughts???
    ./Asphalt6: /usr/lib/libstdc++.so.6: version `CXXABI_ARM_1.3.3' not found (required by ./Asphalt6)

    just soved this with libstdc++.so.6.0.13.
    Now having: PDL: Called GetUniqueID
    PDL: Application asked for device ID

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    Last edited by trlopes1974; 2011-09-09 at 15:58.

     
    hadjistyllis | # 2559 | 2011-09-09, 15:53 | Report

    Originally Posted by trlopes1974 View Post
    Humm, any thoughts???
    ./Asphalt6: /usr/lib/libstdc++.so.6: version `CXXABI_ARM_1.3.3' not found (required by ./Asphalt6)
    Fix has been post some page before search

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    trisha02 | # 2560 | 2011-09-10, 13:11 | Report

    with CSSU updated to 16.8..can we expect new games?

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