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Posts: 1,213 | Thanked: 356 times | Joined on Jan 2008 @ California and Virginia
#51
Guys, the current port of Snes9x works fine with most games. Its not 100% speed, but its easily playable. Obviously 3D games like starfox don't work very well, but whatever. Once I learn how to make a .deb, I will make a package with ArminS snes9x port and my front end. I have no idea why this is not already done...

The only problems are it is not optimized for the tablets. So it can go much faster.

Also, there are no controls, so without a N810, keyboard, Wii Remote, or a virtual keyboard, its going to be difficult (impossible?) to play...

30 fps, 20 fps, whatever, as long as it works...
 
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Posts: 301 | Thanked: 71 times | Joined on Jul 2008 @ Santiago, Chile
#52
Do you know where could instructions be found to install it? I really wanna play Chrono Trigger :P or one of the more advanced guys coul make the deb so we can try in the meanwhile while the optimized port is released ^^ (yes i ask for a lot, sorry about that :P)
 
Posts: 4 | Thanked: 0 times | Joined on Aug 2008
#53
Would a project like this one http://little-john.net/ be feasible for porting? this is an emu for PalmOS that has source available runs on an arm platform and emulates several systems including snes.
 
Posts: 269 | Thanked: 93 times | Joined on Feb 2008
#54
Originally Posted by Thesandlord View Post
ok, im not sure if this thread is dead or not, but it seems the most relevent. After growing impatient waiting for DrPocketSnes, i decided to make a GUI for the current Snes9x! There are no tuchscreen buttons, so im guessing that this will only work on an N810 or N800/770 with a keyboard...
This is how to install a full-ish speed Snes emulator (but no sound as explained earlier in the thread) for all those noobs out there like myself
1) Download Snes9x from http://pupnik.de/snes9x.html
2) Extract the binary's (both snes9x_opt2 and snes9x), and move both to /usr/bin ( i used emelfm2 for both uncompressing and moving, id recomend xarchiver though) I think you have to run it as root user, not sure...
3) I had to use chmod a=rwx filename on both so i could use them, i dont know why...
4) You now have a hopefully working Snes emulator now, but it can only be accessed from the terminal.
5) I moded the GUI from pyboy, the python frontend for gnuboy on the NITs, and made it run the snes emulator instead.
6) all you have to do now is unzip the attached file, move PySnes.desktop (I have no imagination) to /usr/share/applications/hildon/
and move pysnes to /usr/bin
7) I highly recomend installing PyBoy, because the menu shortcut uses a icon from it, and its a great GBC emu.

everything should work, but im no programer so dont ask me!
Attachment 1032
READ: This is the first time i have attached something to this form, and i didnt know it didnt accept tar files, so i renamed it pysnes.txt. I think u cant rename it to pysnes.tar using the built in file manager, so use emelfm2. im sorry, but i dont know how to zip files on my n810

ps: u need python to run the GUI, fyi
I followed your instructions, but it doesn't work: on launching the game from pysnes I get a "sh: sintax error "(" expected" (or something very similar, my n800 is charging right now and I cannot check it)
 
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Posts: 301 | Thanked: 71 times | Joined on Jul 2008 @ Santiago, Chile
#55
pity i have no keyboard....when i get mine fixed or get a new one i'll try. looks complicated though thanks anyway.
 
Posts: 1,213 | Thanked: 356 times | Joined on Jan 2008 @ California and Virginia
#56
Umm, ok did you try using just snes9x and not PySnes. Try it using the command line.
 
Posts: 32 | Thanked: 1 time | Joined on Apr 2008
#57
Btw, I believe some kind of semi-multitouch is possible.

You see, the touchscreen averages the touch pressure between all pressure points. For button combination, setting the combination in the average between the combined buttons would work.

For example, here's 2 buttons "O" and the average between the 2 buttons "x". Pressing the 2 buttons would output the coordinates of the "x".
Code:
O   x   O
Here's a 4 button setup.
Code:
      B
   x1    x2
A            D
   x3    x4
      C
A + B = x1
B + D = x2
A + C = x3
C + D = x4

Sure thing, no physical feedback is really bad about buttons, but some sound/visual feedback would be the least that could be done.

Can't any coder try out this idea? XD;

Last edited by Deko; 2008-11-17 at 05:14.
 
Posts: 1,213 | Thanked: 356 times | Joined on Jan 2008 @ California and Virginia
#58
maybe, but lets get a better SNES emu out first no? It seems no work is being done. Liqbase does this "fake" multitouch, but this is even easier.

Problems, how do you press A+D or B+C ? They are the same! Its too difficult to predict how much force each finger is pressing, because each finger needs to press the exact same amount or there has to be approximation software. Its possible, but a keyboard or Wii Remote is a much more nicer solution.
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Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#59
Hehe, I managed to compile snes9x-gtk but when I choose to load a rom, nothing displays on the screen...
 

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Posts: 301 | Thanked: 71 times | Joined on Jul 2008 @ Santiago, Chile
#60
thanks for trying, anyways. Its good to see its getting some attention.

Last edited by eliagp; 2008-11-29 at 14:49.
 
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