| The Following User Says Thank You to mmlado For This Useful Post: | ||
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2011-04-28
, 08:53
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Posts: 213 |
Thanked: 414 times |
Joined on Nov 2010
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#232
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Bigger problem then that it's x86 is the different form factors. I say just compile your app for x86 package it in rpm and upload it to AppUp.
Even if you had an x86 device, for example a MeeGo tablet, can you be certain that your app will work with another tablet? Maybe it has different screen resolution, no keyboard, no light sensor, etc...
Try to make it as robust as you can, always create some fallback mechanism on things you can count on.
For example I want to use the light sensor as a trigger in my game, but will also make possible to tap on a part of a screen to do the same action as a fallback if it doesn't find the sensor.
I don't think that developers working on Android apps test them on all possible devices.
You can get feedback from those that have x86 devices and work on those problems, but if you don't publish, no feedback.
| The Following User Says Thank You to piggz For This Useful Post: | ||
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2011-04-28
, 17:20
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Posts: 543 |
Thanked: 802 times |
Joined on Apr 2010
@ Germany
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#233
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Also I just got the confirmation of Intels prizes for the competition. We're still discussing about who will get the prizes, but all I can say at the moment is that it is for MeeGo x86 Apps which are submitted and validated to the AppUp store and the prizes itself consist of Intel SSDs.




| The Following User Says Thank You to helex For This Useful Post: | ||
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2011-04-28
, 19:07
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Posts: 2,368 |
Thanked: 3,754 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#234
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Also I just got the confirmation of Intels prizes for the competition. We're still discussing about who will get the prizes, but all I can say at the moment is that it is for MeeGo x86 Apps which are submitted and validated to the AppUp store and the prizes itself consist of Intel SSDs.
| The Following User Says Thank You to zehjotkah For This Useful Post: | ||
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2011-04-28
, 19:46
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Posts: 213 |
Thanked: 414 times |
Joined on Nov 2010
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#235
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2011-04-28
, 20:26
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Posts: 543 |
Thanked: 802 times |
Joined on Apr 2010
@ Germany
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#236
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| The Following User Says Thank You to helex For This Useful Post: | ||
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2011-04-28
, 21:14
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Posts: 466 |
Thanked: 662 times |
Joined on Jan 2009
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#237
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| The Following User Says Thank You to jackburton For This Useful Post: | ||
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2011-04-28
, 21:58
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Posts: 2,368 |
Thanked: 3,754 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#238
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On the submission page (as ive now submitted something!) it asks for an optional binary upload. is it ok that the app is in extras-devel instead, as it relies on libs in there anyway, and a package on its own may not work.
I am considering entering the competition with an app for Maemo. I'm new to Qt development so this would be a 'beginner' category app.
When is the right time to enter the submission? Do I have to wait to have the application done to announce it or should I put a placeholder in now?
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2011-04-29
, 07:00
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Posts: 2,368 |
Thanked: 3,754 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#239
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2011-04-29
, 17:39
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Posts: 2,368 |
Thanked: 3,754 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#240
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| Tags |
| coding, community, competition, contest, development, intel, meego, meetmeego, nokia |
| Thread Tools | |
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Even if you had an x86 device, for example a MeeGo tablet, can you be certain that your app will work with another tablet? Maybe it has different screen resolution, no keyboard, no light sensor, etc...
Try to make it as robust as you can, always create some fallback mechanism on things you can count on.
For example I want to use the light sensor as a trigger in my game, but will also make possible to tap on a part of a screen to do the same action as a fallback if it doesn't find the sensor.
I don't think that developers working on Android apps test them on all possible devices.
You can get feedback from those that have x86 devices and work on those problems, but if you don't publish, no feedback.
Demine
PeQersi