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#231
Originally Posted by piggz View Post
If it is only for x86 apps, then im a bit stuck as although i would love to see my game on AppUp, i have no way of testing it before hand. I presume there will be a separate bunch of prizes for arm apps?
Bigger problem then that it's x86 is the different form factors. I say just compile your app for x86 package it in rpm and upload it to AppUp.
Even if you had an x86 device, for example a MeeGo tablet, can you be certain that your app will work with another tablet? Maybe it has different screen resolution, no keyboard, no light sensor, etc...
Try to make it as robust as you can, always create some fallback mechanism on things you can count on.
For example I want to use the light sensor as a trigger in my game, but will also make possible to tap on a part of a screen to do the same action as a fallback if it doesn't find the sensor.
I don't think that developers working on Android apps test them on all possible devices.
You can get feedback from those that have x86 devices and work on those problems, but if you don't publish, no feedback.
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#232
Originally Posted by mmlado View Post
Bigger problem then that it's x86 is the different form factors. I say just compile your app for x86 package it in rpm and upload it to AppUp.
Even if you had an x86 device, for example a MeeGo tablet, can you be certain that your app will work with another tablet? Maybe it has different screen resolution, no keyboard, no light sensor, etc...
Try to make it as robust as you can, always create some fallback mechanism on things you can count on.
For example I want to use the light sensor as a trigger in my game, but will also make possible to tap on a part of a screen to do the same action as a fallback if it doesn't find the sensor.
I don't think that developers working on Android apps test them on all possible devices.
You can get feedback from those that have x86 devices and work on those problems, but if you don't publish, no feedback.
true, infact, i already have fallbacks for the accelerometer and touch screen, though its not as nice to play with keys...i shall have to set up a meego dev environment..
 

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#233
Originally Posted by zehjotkah View Post
Also I just got the confirmation of Intels prizes for the competition. We're still discussing about who will get the prizes, but all I can say at the moment is that it is for MeeGo x86 Apps which are submitted and validated to the AppUp store and the prizes itself consist of Intel SSDs.
I have currently 3 applications in the pipeline and a additional Idea. I guess I won't have enought time for my additional Idea (have to much to learn to do it before) but I'm planing to release the 3 other applications before the end of the competition.
  • Sadly my Conky Layout Switcher is currently too Maemo specific, I need anyway first a running Conky port at MeeGo and in the end I need a Device to see how it could work there with the Applet Plugin Menu...
  • My next Idea is very tight interwoven with the N900 hardware. In my opinion a port will not make any kind of sense at this stage... so no! And I won't talk about this Idea before I'm ready to release something beside the fact that it will target the "Fun & Strange" categories.
  • In the end I would only be able to port my last Application over to x86 MeeGo. I guess this would work fine. But I would need there a Hardware for testing, too. I can't and wouldn't release a software that writes data to a disk without testing it before myself! And I hope no other developer will do so.

My last years submission DreamRemote couldn't take part at this years contest. So I wouldn't waste my time porting this Application if I'm not able to use it myself at such kind of mysterious x86 device.

If someone release a Handset with Keyboard that fits my needs I will try to port my applications. If there will only be a Tablet: No chance! Because I don't need such kind of Hardware and I'm surely not planning to buy such a Device only to release a application at this Hardware for free. NO! I would buy a SSD before myself. They are not that expensive.
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Last edited by helex; 2011-04-28 at 17:27.
 

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#234
Originally Posted by zehjotkah View Post
Also I just got the confirmation of Intels prizes for the competition. We're still discussing about who will get the prizes, but all I can say at the moment is that it is for MeeGo x86 Apps which are submitted and validated to the AppUp store and the prizes itself consist of Intel SSDs.
Screw that, we will get more.
Just waiting for the written confirmation (just got the confirmation during a call) to publish all the prizes over here...

Originally Posted by helex View Post
I would buy a SSD before myself. They are not that expensive.
The SSDs we're getting cost 200€ each in retail stores...
 

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#235
On the submission page (as ive now submitted something!) it asks for an optional binary upload. is it ok that the app is in extras-devel instead, as it relies on libs in there anyway, and a package on its own may not work.
 

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#236
Originally Posted by zehjotkah View Post
Originally Posted by helex View Post
I would buy a SSD before myself. They are not that expensive.
The SSDs we're getting cost 200€ each in retail stores...
Don't put my statement out of the context.
I would buy a SSD before myself if I must buy a expensive Tablet to put myself in a position to be able to develop something for the x86 platform.

I don't spend 500€ for a Tablet to have a lot of work and in the end I could only win a 200€ SSD. But I would spent 1000€ for a Mobile if it fits my needs because I would use it for a lot more stuff beyond development.

Don't get me wrong. I participate not to win a price. I participate to be a part of it, to learn more about my device, development, linux and to have some fun developing something that works in the end. But I wouldn't spent additional money for devices I don't use in the end. In this case I would develop Android applications, too. (useless for me but a large client base)
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#237
I am considering entering the competition with an app for Maemo. I'm new to Qt development so this would be a 'beginner' category app.

When is the right time to enter the submission? Do I have to wait to have the application done to announce it or should I put a placeholder in now?
 

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#238
Originally Posted by piggz View Post
On the submission page (as ive now submitted something!) it asks for an optional binary upload. is it ok that the app is in extras-devel instead, as it relies on libs in there anyway, and a package on its own may not work.
yes, that's okay. Just put a link to the .install file there so everyone can easily install your app.

Originally Posted by jackburton View Post
I am considering entering the competition with an app for Maemo. I'm new to Qt development so this would be a 'beginner' category app.

When is the right time to enter the submission? Do I have to wait to have the application done to announce it or should I put a placeholder in now?
You can enter whenever you're comfortable to. It just need to be there before the end of the competition which is on 30 June 2011.

Two new donations:
20€ by jurop88
25€ by Creamy Goodness

Check all donations here: http://wiki.maemo.org/MeeGo_Coding_C...ity_Prize_Fund
 

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#239
okay, here is the deal:
the prizes are one for each category.
first prize: Flight + Hotel to the MeeGo Conference in November
second or third prize: Intel 510 Series 120GB, 2.5", SATA 6Gb/s SSD
second or third prize: Intel Oaktrail SDP (SoftwareDevelopmentPlatform) Hardware Coupon (because it's not yet available)
follow-ups: Money from the donations and eventual sponsoring
We're still in contact with some manufacturers to get development hardware DURING the competition.

Last edited by zehjotkah; 2011-04-29 at 07:35.
 

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#240
Currently the Intel AppLab is happening at the MeeGo Freeday in Berlin.
Don't worry if you're not here, we're streaming it live:
http://c-base.org/

Have fun!
 

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