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2007-07-26
, 17:10
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Posts: 185 |
Thanked: 5 times |
Joined on Dec 2005
@ Texas
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#12
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2007-07-26
, 21:43
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Posts: 61 |
Thanked: 60 times |
Joined on Jul 2007
@ Erlangen
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#13
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2007-07-30
, 00:04
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
@ Halifax, Nova Scotia, Canada
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#15
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2007-07-30
, 00:53
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Posts: 262 |
Thanked: 9 times |
Joined on Jun 2007
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#16
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2007-07-30
, 01:03
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Posts: 262 |
Thanked: 9 times |
Joined on Jun 2007
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#17
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2007-07-30
, 03:22
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Posts: 550 |
Thanked: 110 times |
Joined on Aug 2006
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#18
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2007-07-30
, 05:39
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Posts: 262 |
Thanked: 9 times |
Joined on Jun 2007
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#19
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Keep in mind that Kagu uses pygame (like UKMP and Canola), which uses SDL, which in turn is designed for games and therefore wants to hog 100% CPU. We've added a lot of optimizations to get the CPU usage down (for example, when the screen dims or turns off, we stop refreshing the screen and therefore use much less CPU) and improve battery life, but it's still not really designed for multitasking.
*with* A2DP, CPU usage is a real issue. You really don't want to be doing anything else while playing A2DP audio as it usually causes skipping.