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2012-11-24
, 23:08
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Posts: 7 |
Thanked: 2 times |
Joined on Sep 2011
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#241
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2012-12-28
, 17:46
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Posts: 282 |
Thanked: 2,387 times |
Joined on Sep 2011
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#242
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2012-12-28
, 17:51
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Posts: 804 |
Thanked: 1,598 times |
Joined on Feb 2010
@ Gdynia, Poland
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#243
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Recently I had an unstoppable desire to play some Pokemon, but I was not amused that there are no touch controls, no portrait mode, and that it stutters at 250 MHz, so I took matters into my own hands.
The result is a mashup of the newest upstream version, heavily cleaned up existing port and my imagination.
Would it be alright if I replaced gpspm in Fremantle repositories as soon as I find some time to test for compatibility with gpspmgui and prepare a package? Or does someone feel attached to it?
Attachment 30372
I think you should contact the package maintainer directly and if he doesn't protest - you can go ahead
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2012-12-28
, 18:07
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#244
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2012-12-29
, 06:25
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Posts: 282 |
Thanked: 2,387 times |
Joined on Sep 2011
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#246
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| The Following 6 Users Say Thank You to gidzzz For This Useful Post: | ||
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2012-12-29
, 09:54
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Posts: 2,290 |
Thanked: 4,134 times |
Joined on Apr 2010
@ UK
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#247
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2012-12-29
, 09:55
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Posts: 1,100 |
Thanked: 2,797 times |
Joined on Apr 2011
@ Netherlands
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#248
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2012-12-29
, 12:17
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Posts: 282 |
Thanked: 2,387 times |
Joined on Sep 2011
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#249
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I suddenly needed to create a symlink from /opt/maemo/usr/games/gpspm to /opt/gpspm/gpspm to make gpspmgui start games. Looks not related, but I never saw this before.
), but gpspmgui on my device was using "/opt/gpspm/gpspm". I looked at the source and it should be "/opt/maemo/usr/games/gpspm". After reinstalling it indeed tries to launch "/opt/maemo/usr/games/gpspm".
full screen causes the games not to scale vertically in portrait mode, so (I guess) you need to set triple resize.
It was kind of planned, but the keypad should be on the bottom layer. However, now that I think of it again, probably no one would want to play with the image stretched so much. I guess I'll make fullscreen look in portrait the same as double and triple zoom.
I won't mind a small close button, especially in portrait mode. If you are afraid you hit it by accident, make it a double tap
Also in this case it does a great job. If you were not aware of camkeyd, do you still think that the a close button would have a good traumatic accidents to usability ratio? Double tap might still be not enough in fierce fights. 
P.s. I put gpspmgui on the whitelist to make it rotate. Apart from the config screens, it looks okay in portrait mode.
| The Following 3 Users Say Thank You to gidzzz For This Useful Post: | ||
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2012-12-29
, 22:00
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Posts: 282 |
Thanked: 2,387 times |
Joined on Sep 2011
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#250
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| The Following 4 Users Say Thank You to gidzzz For This Useful Post: | ||