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Closest that I found is this post by javispedro: http://talk.maemo.org/showpost.php?p=576020&postcount=7 which seems to also mention clutter, gles, images, etc (maybe that's also the cause of need for backgronds in pvr format? maybe the gles renderer in clutter changes them internally to pvr format as our gpu may only support that, while the gl renderer doesn't do anything to textures as desktop gpus generally tend to support more formats etc?). I think javispedro could help you a lot with getting to know the whole graphics system, I consider him a guru of this stuff in Fremantle.
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aptitude download opengles-sgx-img-common:armel libgles2-sgx-img-dev:armel libgles2-sgx-img:armel ar x libgles2-sgx-img_0.20100611.6+0m5_armel.deb tar xvf data.tar.gz file ./usr/lib/libGLESv2.so ./usr/lib/libGLESv2.so: ELF 32-bit LSB shared object, ARM, EABI5 version 1 (SYSV), dynamically linked, stripped ldd ./usr/lib/libGLESv2.so not a dynamic executable
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aptitude download opengles-sgx-img-common:armel libgles2-sgx-img-dev:armel libgles2-sgx-img:armel ar x libgles2-sgx-img_0.20100611.6+0m5_armel.deb tar xvf data.tar.gz file ./usr/lib/libGLESv2.so ./usr/lib/libGLESv2.so: ELF 32-bit LSB shared object, ARM, EABI5 version 1 (SYSV), dynamically linked, stripped ldd ./usr/lib/libGLESv2.so not a dynamic executable
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