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Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#250
Still not ready to take feature requests, but i have profiled the program again and the drawing and YUV translation functins are the holdups, so i am faced with coding optimized assembler routines or implementing GL ES to pursue any significant speedup. Before doing that i will probably do more thorough testing and tweak the keymaps and other control setups to see how the current codebase compares with my expectations. As has been noticed, much of the UI is still unaltered from upstream, which is intended for PCs wih full keyboards.

A summary of which controls are actually important and which keys should be mapped to what is still welcome as i mentioned a while ago. Time spent messing with keymaps could probably better be spent on development.
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Unofficial PR1.3/Meego 1.1 FAQ

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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2010-01-20 at 18:47.
 

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