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On the distribution of copyrighted material
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Flandry
2010-03-31 , 13:27
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
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I didn't want to make this a witch hunt, which is why i was hesitant to start naming names. I just wanted a clarification on the position regarding proprietary content. Please don't turn it into a witch hunt...
How about the testing squad go through the emulator threads/packages sequentially and check them? It should be pretty obvious which include proprietary material. I'm talking about all emulators, not just game console emulators.
FWIW MAME claims to contain no proprietary content, it's all reverse engineered.
__________________
Unofficial PR1.3/Meego 1.1 FAQ
***
Classic example of arbitrary Nokia decision making.
Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME
: an arcade in your pocket
Accelemymote
: make your accelerometer more joy-ful
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