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Posts: 94 | Thanked: 319 times | Joined on Mar 2010 @ Barcelona, Spain
#181
Originally Posted by smoku View Post
Speaking of which...
How would I emulate joystick? I cannot use the arrow keys, because A500 (as you can see below) does have arrow keys on keyboard.
I have SIXAXIS paired, so I have /dev/input/js devices, but this is not an option for most of N900 users.

This extends to another question. How do I simulate all other missing keys? Fx, A, Alt, Esc, Help? Using Fn chords seams feasible, but maybe someone has another idea.



P.S. I still don't have no idea for Maemo GUI. Someone with UX design skills would certainly help.
With CPCm the user can define which keys to use for joystick input. When one of these keys is pressed, both keyboard AND joystick events are fired. This causes some minor issues but overall works and is a solution for the lack of keys in the N900 (not sure if it's the best though). Accelerometer and touchscreen events are exclusively mapped to joystick events.
Special keys in the CPC are generated with the fn modifier (ie., ESC=fn+Backspace, TAB=fn+Return...), but the CPC has less keys than the Amiga so you'll probably need a different solution here...
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Posts: 11 | Thanked: 1 time | Joined on Oct 2009
#182
Originally Posted by mthmob View Post
You can also consider letting the n900 keyboard be joystick, where ppl can set their own keys, and then make a stylus friendly virtual amiga keyboard popup when pressing fn key or something. This would fix the missing keys problem.. the missing keys are needed in many games for full experience I remeber a flight simulator, wich used most keys on keyboard to start the plane and then joystick to controle it.
Us with the scandinavian N900s have a different keyboard like this (look at the arrow keys): http://farm3.static.flickr.com/2537/...d740a8dfb9.jpg

I hope you take this into account when designing control mapping.
 
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#183
Originally Posted by shittii View Post
Us with the scandinavian N900s have a different keyboard like this (look at the arrow keys): http://farm3.static.flickr.com/2537/...d740a8dfb9.jpg

I hope you take this into account when designing control mapping.
Don't worry, we will most likely get configable keys for joystick.

Don't like the closeness of the arrows keys on the n900 anyways, i'd rather use something like E,S,F,C.

Managed to complete Tony Hawks Pro Skater 1 in psx4all with those keys as arrow keys
 
Posts: 90 | Thanked: 29 times | Joined on Dec 2009
#184
Originally Posted by mthmob View Post
Don't worry, we will most likely get configable keys for joystick.

Don't like the closeness of the arrows keys on the n900 anyways, i'd rather use something like E,S,F,C.

Managed to complete Tony Hawks Pro Skater 1 in psx4all with those keys as arrow keys
On most homecomputers, you have only an joystick with one button.
So if you will go forward and jump, we need diagonal buttonmapping too.
Is it possible on Maemo to design a virtual keyboard like in CastCe or Pocket UAE for Windows Mobile ?

http://www.pocketplayers.info

http://pocketinsanity.org

Last edited by scorpio16v; 2010-04-12 at 15:57.
 

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smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#185
I'm against virtual keyboard. We have real keyboard on N900.
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Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#186
Is the touchscreen used for anything? You could use it to emulate joystick input...

There's also the accelerometer.
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Posts: 90 | Thanked: 29 times | Joined on Dec 2009
#187
Yes, hardware keys are allways better.
But specialkeys as virtual keypad are better (faster) to handle.

Accelerometer is only funny, if you play on an extern monitor.

Onscreen buttons: It's a no-go !
Have you seen the game demo from Windows Phone 7 , The Harvest ?
Most times, you see fingers in front of the screen. That's not funny.

Btw, if I start uae4all, I can start kick.rom with sixaxis buttons.
Why isn't it possible to use the mapped buttons on the keyboard ?
 

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#188
Originally Posted by smoku View Post
We have real keyboard on N900.
Yes... kinda... and not all of us.
 
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Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#189
Originally Posted by smoku View Post
I'm against virtual keyboard. We have real keyboard on N900.
So am i, its slow and annoying, compared to hardware keyboard. But as scorpio16v just suggested, maybe just having esc,A,alt, and F1-12 keys as virtual keys.

And then some way to switch between hardware keyboard being keyboard and being joystick..

Originally Posted by Flandry View Post
Is the touchscreen used for anything? You could use it to emulate joystick input...

There's also the accelerometer.
I think the touch screen should be reserved for the mouse, i'm gonna need it for both adventure games and shooting games
 
Posts: 93 | Thanked: 16 times | Joined on Nov 2009 @ UK
#190
and use volume keys as left and rightmouse button, possible?
i remember(do i?) plenty of games (e.g. dune,cannon fodder) u could play with mouse only(no need 4 kb)

about ui, i tried all three versions and so far the most user friendly is e-uae (just redo file selecting dialogs)
but i was thinking about reducing the amount of information
so on home screen we could have
select preset
load config
start wizard (letting u choose chipset,sound etc)
(and/or) manually change settings

then on next one just leave fdds with led and eject

what do u think guys

oh
thanks smoku 4 ur work - highly appreciated
 
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