Reply
Thread Tools
Posts: 1,523 | Thanked: 1,997 times | Joined on Jul 2011 @ not your mom's FOSS basement
#11
OMG. I still have to "cope with" (=fight against) historically grown usage of CVS weekly. The same with EMACS (seriously guys, how can anyone be using it as a mailreader/PIM suite etc too?), procmail (which is ok but cumbersome) and (albeit to a lesser degree) SVN (which tends to corrupt repositories if used multi-site).

I'm ok with makefiles, they are simple and clean. And when you lose the oversight/control of your build processes and the output seems a bit unpredictable, it doesn't matter what solution one uses anyway. But ant is a nice build environment too, hmm...

Last edited by don_falcone; 2012-06-20 at 13:02.
 
www.rzr.online.fr's Avatar
Posts: 1,348 | Thanked: 1,863 times | Joined on Jan 2009 @ fr/35/rennes
#12
so any autofool here to fix this configure ? I am too bored to do it myself
__________________
Current obsession:

https://purl.org/rzr/abandonware

Please help to list all maemo existing apps :

https://github.com/abandonware/aband...ment-578143760

https://wiki.maemo.org/Apps#

I am looking for " 4 inch TFT LCD display screen " for Nokia n950 HandSet

http://rzr.online.fr/q/lcd


Also, I need online storage to archive files :

http://db.tt/gn5Qffd6#

https://my.pcloud.com/#page=register...e=g8ikZmcfEJy#
 
Posts: 958 | Thanked: 3,426 times | Joined on Apr 2012
#13
I am going to experiment with this. Let's see if I can use this to build Blender with OpenGL acceleration! (I know someone did three years ago or so, but the code never appeared.)
 

The Following 3 Users Say Thank You to taixzo For This Useful Post:
Posts: 3 | Thanked: 2 times | Joined on Sep 2012
#14
Is it possible to get OpenGL support by compiling MesaLib with --enable-gles1 and --enable-gles2 flags? I've compiled MesaLib 7.11.2 with these flags, on device with tanners gcc4-4.

Output from ./configure --enable-gles1 --enable-gles2
Code:
OpenGL:          yes (ES1: yes ES2: yes)
Output from glxgears:
Code:
Nokia-N900-40-4_PR_001:~/build/glx$ ./glxgears 
109 frames in 5.0 seconds = 21.714 FPS
158 frames in 5.0 seconds = 31.515 FPS
155 frames in 5.0 seconds = 30.957 FPS
* Window needs to be fullscreen to actually see the gears
rootsh wmctrl -i -r $(wmctrl -l | grep 'glxgears' | awk '{print $1}') -b add,fullscreen

Code:
Nokia-N900-40-4_PR_001:~/build/glx$ ./glxinfo | grep rende
direct rendering: Yes
OpenGL renderer string: Mesa X11
Full output of glxinfo -v
http://pastebin.com/YXuvYVCN
 
Posts: 3 | Thanked: 2 times | Joined on Sep 2012
#15
Is it possible to use OpenGL by compiling MesaLib with --enable-gles1 and --enable-gles 2 flags? I've compiled MesaLib on device with these flags using Tanners gcc4.4

Output from ./configure --enable-gles1 --enable-gles2
Code:
        OpenGL:          yes (ES1: yes ES2: yes)
Output from ./glxgears
Code:
Nokia-N900-40-4_PR_001:~/build/glx$ ./glxgears 
86 frames in 5.0 seconds = 17.117 FPS
158 frames in 5.0 seconds = 31.400 FPS
155 frames in 5.0 seconds = 30.947 FPS
159 frames in 5.0 seconds = 31.672 FPS
Nokia-N900-40-4_PR_001:~/build/glx$
*to actually see the gears, the window needs to be fullscreen
rootsh wmctrl -i -r $(wmctrl -l | grep 'glxgears' | awk '{print $1}') -b add,fullscreen

Output from glxinfo | grep rende
Code:
direct rendering: Yes
OpenGL renderer string: Mesa X11
Full output from glxinfo -v
http://pastebin.com/0hrpPSxD


edit: output from glew-utils

visualinfo
Code:
OpenGL vendor string: Brian Paul
OpenGL renderer string: Mesa X11
OpenGL version string: 2.1 Mesa 7.11.2
OpenGL extensions (GL_):
http://pastebin.com/wA3NHP3J

glewinfo
Code:
---------------------------
    GLEW Extension Info
---------------------------

GLEW version 1.5.8
Reporting capabilities of display :0.0, visual 0x21
Running on a Mesa X11 from Brian Paul
OpenGL version 2.1 Mesa 7.11.2 is supported
http://pastebin.com/TRScasUs

Last edited by Kourse; 2012-09-13 at 13:40. Reason: Original post never appeared on thread
 

The Following 2 Users Say Thank You to Kourse For This Useful Post:
aStrike's Avatar
Posts: 80 | Thanked: 225 times | Joined on Sep 2012
#16
taixzo: It will be amzing to have it on a mobile device. Good luck!
__________________
Check My Game, Alpha Strike V1.1.0-2 Now in Extras-devel.
Alpha Strike (v1.0.0-2) gameplay video: HERE!
 
Reply


 
Forum Jump


All times are GMT. The time now is 17:26.