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Posts: 122 | Thanked: 19 times | Joined on Jan 2010 @ Denmark
#81
REQ: can oyu make a bigger icon.... this icon is really small if you make a shortcut on the desktop?

thx
 
Posts: 25 | Thanked: 62 times | Joined on Mar 2010
#82
Originally Posted by chainreaction View Post
I don't think this bug is part of the port, but the "Next in line" puzzle contains some errors. On some puzzles there might be more than one mathematically correct answers but only one of them is acceptable. This is not a big flaw, but there exists some real errors as well. Atleast I've found one or two flaws where you had to factor the given values with a number, but one of the calculated values in the line was incorrect. Therefore I assume that the puzzles are just saved strings and not actual calculations?
No, they are actual calculations and should always be solvable. Give me an example of one you think is broken
 
Posts: 25 | Thanked: 62 times | Joined on Mar 2010
#83
Originally Posted by infected69 View Post
REQ: can oyu make a bigger icon.... this icon is really small if you make a shortcut on the desktop?
I don't know how to make icons, but I'm attaching the 512x512 artwork for Brain Party used on the iTunes store so that someone else with an actual device can make an icon whatever size you want.

lma: let me know whether that fix worked or not.


Paul
Attached Images
 
 
Posts: 162 | Thanked: 79 times | Joined on Jan 2010 @ Finland
#84
Originally Posted by hudzilla View Post
No, they are actual calculations and should always be solvable. Give me an example of one you think is broken
Ok, then I might be in error then. I did a few tests late last night so the error might be in me then I'll try to get some example if even possible.
 
Posts: 69 | Thanked: 23 times | Joined on Nov 2009
#85
this game is great! thanks to everyone involved
 
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Posts: 95 | Thanked: 17 times | Joined on Mar 2010 @ Amsterdam, The Netherlands
#86
Got an update for this game. Is there a changelog available?
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Proud Nokia N900 owner
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#87
Originally Posted by Darkwolf View Post
Got an update for this game. Is there a changelog available?
It should be available through the package page but i see that it's not. Maybe the maintainer isn't properly updating the changelog file?
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
Posts: 1,208 | Thanked: 1,028 times | Joined on Oct 2007
#88
Originally Posted by Flandry View Post
It should be available through the package page but i see that it's not. Maybe the maintainer isn't properly updating the changelog file?
Package page doesn't always show the changelog
 

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Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#89
Originally Posted by mikkov View Post
Package page doesn't always show the changelog
Huh. Right you are. I have yet to decipher the behaviour of maemo.org.

Anyway, here it is. Pretty much just what he said it was earlier in the thread:
brainparty (0.5-3) fremantle; urgency=low

* Add call to SDL_GLES_Quit() at end of application
(http://talk.maemo.org/showpost.php?p...5&postcount=71)

-- Thomas Perl <thp@thpinfo.com> Mon, 12 Apr 2010 22:22:25 +0200
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
Posts: 24 | Thanked: 17 times | Joined on Jan 2010 @ Australia
#90
Excellent game and no problems yet that I've found. Thanks very much to Dev and porter
 
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