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Marcus's Avatar
Posts: 173 | Thanked: 72 times | Joined on Mar 2010 @ Denmark
#1
Just saw this game on the internet, and I think it might be considered easy to port, as it is in Qt already.

http://bzar.iki.fi/code/random/wiki/Torqueball
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#2
Yes indeed, it looks very simple. But i guess it might need some few ARM-adjustments, else it seems doable.
Another interesting thing to add would be accelerometer support to make the ball roll instead of keys.
 
Marcus's Avatar
Posts: 173 | Thanked: 72 times | Joined on Mar 2010 @ Denmark
#3
I don't believe ARM adjustments are needed for Python? I might be wrong though.
 
Posts: 3,428 | Thanked: 2,856 times | Joined on Jul 2008
#4
Originally Posted by Marcus View Post
I don't believe ARM adjustments are needed for Python? I might be wrong though.
Theoretically no. I haven't tried it (this game) but assuming you can get the PyBos2D files loaded onto the N900 you should be able to just run that game directly without making any changes.
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