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tpd's Avatar
Posts: 48 | Thanked: 109 times | Joined on May 2011 @ UK
#1
Ever felt the burning desire to rock out with a blazing drum solo on your phone???? Well now you can, so...... Take It Away Marco

currently early prealpha, can be played with the pad view or by enabling accelerometer (shake your phone and hey presto an instant drum solo)....

Sound engine written with GST and is mostly functional, beyond the app losing focus can be an issue. Really looking to get it out there to test the sound mixer engine (playing multiple sounds simultaneously and with low latency has been a long process of trial and mostly error)

ToDo: better groups of sounds, custom mappings, drumkit working, rewrite drumstick mode, move from pygame to qt for display and event inspection, fix sound engine issues. (like I said pre-alpha)

UPDATE

Move to Qt done


Last edited by tpd; 2011-06-22 at 01:36. Reason: change screenshot
 

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tpd's Avatar
Posts: 48 | Thanked: 109 times | Joined on May 2011 @ UK
#2
Ooops almost forgot uploaded to extra-dev... version 0.0.2 (0.0.1 didn't run from desktop)... app takes a while to load (again needs optimisation), so be patient with the blank screen for 20 seconds or so
 

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Posts: 565 | Thanked: 618 times | Joined on Jun 2010 @ Finland
#3
Screenshots?
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#4
Some screenshots would be nice!?
 
Posts: 1,048 | Thanked: 1,127 times | Joined on Jan 2010 @ Amsterdam
#5
Crashes to desktop. Typing takeitawaymarco on CL to see the output of the terminal didn't work. Too lazy to find the desktop file and discover what the name of the executable actually is. Not sure whether it's a game, but it's a bit odd looking for a multimedia product in that app category.
 

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tpd's Avatar
Posts: 48 | Thanked: 109 times | Joined on May 2011 @ UK
#6
Crashing to desktop issue should be fixed.... (fingers crossed) with v 0.0.2 if an update doesn't work, can you try...

cd /opt/takeitawaymarco
python pydrum.py

package is miscategorised... (copy and not tweaked enough ) will fix on next upload.
 
Posts: 536 | Thanked: 81 times | Joined on May 2011 @ Russia
#7
it doesnt open. not even with xterm
 
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Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#8
works for me, mite upload vid tomorrow
 

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Posts: 855 | Thanked: 612 times | Joined on Oct 2010 @ Germany
#9
Here is what says xterm:
Code:
python pydrum.py 
PATH: /opt/takeitawaymarco
x11
<Surface(800x480x16 SW)>
Traceback (most recent call last):
  File "pydrum.py", line 202, in <module>
    main()
  File "pydrum.py", line 82, in main
    play(screen,mixer)
  File "pydrum.py", line 115, in play
    mixer.init_audio()
  File "/opt/takeitawaymarco/pymixer.py", line 109, in init_audio
    self.testwave = wave.open('/opt/inner-spin/sounds/1count.wav', 'r')
  File "/usr/lib/python2.5/wave.py", line 493, in open
    return Wave_read(f)
  File "/usr/lib/python2.5/wave.py", line 159, in __init__
    f = __builtin__.open(f, 'rb')
IOError: [Errno 2] No such file or directory: '/opt/inner-spin/sounds/1count.wav'
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tpd's Avatar
Posts: 48 | Thanked: 109 times | Joined on May 2011 @ UK
#10
Ah.... Tony wins the idiot prize!!!! it still has a link to the initial test wav from the inner-spin dir!!! (if you have inner-spin installed it probably work)... Will fix after watching Kung-fu panda 2 with the kids (possibly during if it's really bad )
 

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