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2010-03-19
, 00:24
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Posts: 15 |
Thanked: 4 times |
Joined on Feb 2010
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#2
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2010-03-19
, 00:50
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Posts: 1,023 |
Thanked: 4,421 times |
Joined on Feb 2010
@ Argentina
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#3
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2010-03-19
, 17:53
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Posts: 109 |
Thanked: 24 times |
Joined on Mar 2010
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#4
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2010-03-19
, 21:13
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Posts: 1,023 |
Thanked: 4,421 times |
Joined on Feb 2010
@ Argentina
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#5
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2010-03-20
, 13:34
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#6
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also another point is people using vavoom seem to have enhanced graphics for doom/hexen not sure how that works, also plenty of tuts thier for level design. surely its better than starting from scratch when its just a click away already done just need to put the "icing on the cake"
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2010-03-20
, 21:06
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Posts: 109 |
Thanked: 24 times |
Joined on Mar 2010
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#7
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2010-08-11
, 06:55
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#8
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2010-08-11
, 08:57
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Posts: 266 |
Thanked: 157 times |
Joined on Oct 2009
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#9
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2010-08-12
, 09:42
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#10
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http://www.vavoom-engine.com/about.php
seems to be a combo of doom/heretic/hexen/strife ported into one, not to bothered about the doom part since we already have one. From what i can gather you just need to supply the main iwad files from the original game you have bought,
Thought it would be a intresting one to consider
id imagine like the prboom whatever wad you have in the folder it boots unless specified otherwise in xterm.
N900 -> new experimental toy ....or a shiny brick.....