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2009-12-05
, 12:53
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Posts: 144 |
Thanked: 75 times |
Joined on Dec 2009
@ Israel
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#2
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2009-12-05
, 13:11
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#3
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The Following User Says Thank You to Flandry For This Useful Post: | ||
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2009-12-05
, 13:17
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Posts: 999 |
Thanked: 1,117 times |
Joined on Dec 2009
@ earth?
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#4
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1. There has always been a problem playing FPS's, derived from the PC platform, on a console because; how do you replicate the freedom of the mouse and keyboard on the limited functionality of a gamepad?
2. There are a lot of opensource Quake 1/2/3 engine games that are potential candidates for recompiling for the n900 platform, notably:
Tremulous, Urban Terror, Warsow, World of Padman, to name just a few.
3. The best console control scheme for a FPS i ever used was Quake 2 on the playstation using the dual-shock controller.
First analogue stick for mouse-look
Second analogue stick for forward/backward/sidestep
Four buttons for Jump/Shoot/Change Weapon/Activate
4. The zeemote is quickly looking to become the standard gaming peripheral on the n900, which makes sense for a lot of reasons:
It has driver support being actively developed
It is small and portable unlike many console oriented controllers
The n900 no longer has a D-pad like its predecessors
How do you marry the four statements above?
My suggestion is to use the accelerometer for; forwards/backwards/sidestep, whilst using the analogue stick on the zeemote for mouse-look, and likewise the buttons for the listed functions.
To me this seems to provide a workable control method for Q3 engine derived FPS games, of which there are many that could potentially end up on the n900 provided a satisfactory and fun method of controlling them can be implemented.
What do you think?