Active Topics

 



Notices


Reply
Thread Tools
Posts: 109 | Thanked: 152 times | Joined on Jan 2010
#31
Unfortunately... if your game is written in C/C++ you won't be able to publish it on the OVI Store, as the store doesn't support them... (quite ashamed I know).

Even if you pay the 50EU, that is not going to give you access to upload that kind of content on the OVI Store, either free or commercial... (we have recently been in that situation...)
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#32
Ovi store supports C/C++. Ovi store does not (yet) support Maemo. Please contact Ovi and notify them of your desire to publish popular game titles for Maemo so they will be more likely to prioritize Maemo support.
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
VDVsx's Avatar
Posts: 1,070 | Thanked: 1,604 times | Joined on Sep 2008 @ Helsinki
#33
Originally Posted by sio2interactive View Post
Unfortunately... if your game is written in C/C++ you won't be able to publish it on the OVI Store, as the store doesn't support them... (quite ashamed I know).

Even if you pay the 50EU, that is not going to give you access to upload that kind of content on the OVI Store, either free or commercial... (we have recently been in that situation...)
That's a very wrong assumption, the OVI store doesn't support N900 apps yet, nothing related to the programming language used.
Maemo uses .deb packages, so I can't see any limitation in the languages of use, you can put almost anything inside a .deb package.
Of course you will not be able to distribute a C/C++ binary alone, you need to create a .deb package with the binary.
__________________
Valério Valério
www.valeriovalerio.org
 

The Following 2 Users Say Thank You to VDVsx For This Useful Post:
Posts: 109 | Thanked: 152 times | Joined on Jan 2010
#34
Even then, you won't be able to distribute them... there's no support for .deb on http://publish.ovi.com...

If you want to sell your apps you have to pass by your own payment inside the game... and basically publish the game yourself...
 
bandora's Avatar
Posts: 1,338 | Thanked: 1,055 times | Joined on Oct 2009 @ California, USA / Jordan
#35
Hello Jani.. On behalf of EVERYONE that uses N900.. I would like to thank you for this effort and I hope you continue developing awesome games for the N900!

I am looking forward on playing your games!
__________________
FarahFa.com
 

The Following User Says Thank You to bandora For This Useful Post:
Posts: 68 | Thanked: 20 times | Joined on Jan 2010 @ Chicago
#36
man I am chuffed! Never played it on the iPhone, but based on screenshots I'm certain this is GREAT!
 
bbns's Avatar
Posts: 101 | Thanked: 129 times | Joined on Oct 2009 @ Los Angeles, CA
#37
@sio2interactive
hmm I wonder how Angry Bird being published. It's looks like C/C++ game to me. I wonder Quim would help. Have you tried to contact him?
__________________
Hi, I am from Nokia Research Center, Hollywood.
 
NvyUs's Avatar
Posts: 1,885 | Thanked: 2,008 times | Joined on Aug 2009 @ OVI MAPS
#38
Originally Posted by sio2interactive View Post
Even then, you won't be able to distribute them... there's no support for .deb on http://publish.ovi.com...

If you want to sell your apps you have to pass by your own payment inside the game... and basically publish the game yourself...
your confusing symbian distribution with maemo.
maemo ovi store is still in beta and only nokia partners are in there as it stands,
the link you posted is about publishing for symbian and accepted formats for symbian there is no maemo documentation there at all,
you are best to contact nokia directly to find out about maemo or
go to forum nokia i'm sure there is people there who know more and can help

Last edited by NvyUs; 2010-01-28 at 01:21.
 

The Following 5 Users Say Thank You to NvyUs For This Useful Post:
Posts: 60 | Thanked: 16 times | Joined on Jan 2010
#39
Great News! Any Game developer is a greatly welcomed to Maemo... especially if your games look like those great screen shots so far
 
Posts: 1,213 | Thanked: 356 times | Joined on Jan 2008 @ California and Virginia
#40
You could release it as shareware. You know, a free level and then in-app or website payment for a code of sorts or remote activation. I am 100% sure his company has thought this out though.
__________________
----------------------------------------------------

www.ezschool.com - The best online educational experience.
 

The Following 2 Users Say Thank You to Thesandlord For This Useful Post:
Reply


 
Forum Jump


All times are GMT. The time now is 01:15.