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Posts: 3,428 | Thanked: 2,856 times | Joined on Jul 2008
#11
Originally Posted by qole View Post
No, seriously, OpenGL should work with the Mesa software renderer, just slowly. Simple shapes should be fine, however. Maybe install an OpenGL game (I installed Armagetron) and let it pull in all of the right dependencies for you. If the game ... erm, ... "runs" (if you can call 2 fps "running" ), then you've got things set up right.
We'll go with "crawl"... or "trudges".. maybe "waddles".... Or...

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Capn_Fish's Avatar
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#12
I installed mesa-utils and armagetron, but glxgears says that "the extention "GLX" is missing from display :0.0"

Perhaps I have a package installed that's overriding the Mesa usage?
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#13
Hmm, are you sure you don't need to recompile some part of the Xserver? Extension GLX sounds awfully like you do.
 
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#14
From the debian/rules of the diablo xserver:
--disable-xgl ... \
--disable-glx --disable-dri

I think I can safely rule that the xserver doesn't ship with opengl support :P.

Last edited by qwerty12; 2008-08-28 at 07:58.
 
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#15
Which brings back my original question: Would somebody be willing to compile one with OpenGL support?
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#16
OK, if that's true, then it works on mine because I have the rotation-enabled xserver. It must also have the glx extension. That's what you wanna grab.
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Last edited by qole; 2008-08-28 at 20:32.
 
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#17
glx is not needed. You need libgl1-mesa-swx11, libosmesa6 pure software renderer. glxgears runs at 10 fps, one game which I tried run at <1 fps.
 
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